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Trials In Tainted Space. 535 likes 1 talking about this. Trials in Tainted Space (TiTS) is a game under active development by Fenoxo & crew. These are all the playable races in a game-in-development I love called 'Trials in Tainted Space', Or 'TiTS' for short ^^. In the game you play as an heir/heiress to a powerful corporation and after the funeral of your character's dad you will have to travel planet to planet to find cartridges containing coordinates to where the next one is, and after you find the last one you get your.

ORNAMENTS

So may the outward shows be least themselves:
The world is still deceived by ornament.
In law, what plea so tainted and corrupt
But, being seasoned by a gracious voice
Obscures the show of evil?

—WILLIAM SHAKESPEARE, Merchant of Venice[1]

Now the time had come for the ceremonies, so that the changedleadership accomplished by the guns in Dallas would beauthenticated and accepted.

First, there had to be the Great Funeral which, by its majesticdisplay of splendid sorrow, would help to discharge the anger andtension of the people and divert their attention from themurdered man's actual labors and the motivation for themurder. Then there would be the Great Investigation which wouldease the rational concerns of the people by pointing to theconclusion, after an industrious display of seeking evidence,that the murder of President Kennedy had merely been themeaningless act of a young man with a joyless childhood. The nextritual would be the formal Great Inquiry in which handpickednational leaders, the gray-haired elders of the tribe, would makea solemn study of the tragedy. Then they could assure the publicthat every detail had been investigated and that, indeed, therewas no conspiracy and the United States still had the best of allpossible governments. Ultimately, major installations would bechristened 'Kennedy'—a space center, amonstrous airport, a guerrilla warfarecenter—thus demonstrating that America may murder itsleaders but does not forget their images.

The funeral was as magnificent as any ever received by a fallenleader. Ironically—because no President in the twentiethcentury had been so deeply at odds with the militaryestablishment—it was a military funeral. Troops of allservices marched through gray streets to a slow-cadenced drum andbehind the casket clopped a horse with empty stirrups at hissides, a nostalgic reminder of ancient days. Television wasallowed to show the proceedings for countless hours, although itwould not afterward be allowed to show the Zapruder film, whichin six seconds would have revealed to the country what reallyhappened. The nation's leaders attended, and their facesexpressed sadness—not so much sadness that later they wouldinsist that concealed evidence be shown to the public, but enoughsadness for the occasion. Great dignitaries from all over theworld were there to attend the ceremonies and later to meet withthe new President.

The government investigation which followed appeared to be veryintensive and had the effect of convincing millions ofintelligent Americans that the facts were being exhaustivelyexplored. Upon closer examination, however, thegovernment's investigation was more reminiscent of Brutusscouring every inch of Rome, collecting material from thecourtyards and the catacombs, in order to try to learn who hadmurdered Caesar. When the historic investigation finally wasconcluded, a great deal of evidence appeared to have beencollected for the public to see. However, upon careful inspectionmuch of the evidence collected did not appear to have too muchrelevance to the murder of John Kennedy.

Included in the trivial 'evidence' ultimatelypresented were the dental charts of Jack Ruby's mother,[2]grammar school records of Oswald,[3] photographs of Russianscenery,[4] irrelevant letters,[5] irrelevant telegrams,[6] picturepostcards showing bullfights,[7] a copy of the proceedings in an unrelated divorce case,[8] a study of Oswald's pubic hairs,[9]and a traffic citation received by Jack Ruby.[10]

On the other hand, much evidence which appearedto be significant either had been destroyed while in thegovernment's control or was classified as secret and lockedin the National Archives until the year 2039.[11]

The notes of Commander James J. Humes, the Navy pathologist whoconducted the autopsy on the President, were burned in hisfireplace for reasons which were never made clear.[12] Theinvestigative notes taken by a federal agent who questionedOswald in New Orleans were later consigned to flames by the sameagent.[13] In each of these instances important information whichmight have clarified the location of President Kennedy'swounds or the relationship of Lee Oswald to the federalgovernment were swept away forever by fire. On the other hand,there is no record of any instance in which irrelevant evidencewas burned or in any other way lost to posterity.

The locking up of evidence until the year 2039 meant that anyonewho was 21 when the assassination occurred would be allowed toexamine the hidden material at the age of 96, assuming that hehad managed to retain an active interest in the case. Thisgenerous concession to the right of the public to know the factsundoubtedly was made because, as would be explained by federalofficials, there was no political motivation behind thePresident's unfortunate demise. Since there are nopolitical implications to his murder, all the evidence is going tobe made available for you to examine—after seven decades.

Among the files locked away in the archives, where they could notbe examined by the public, were the following: A CIA fileconcerning Oswald's access to information about the U-2,[14]a memo from the head of the CIA entitled 'Lee HarveyOswald,'[15] a CIA file concerning dissemination ofinformation on Oswald,[16]a reproduction of the CIA officialdossier on Oswald,[17]a CIA file entitled 'Information givento the Secret Service but not yet given to the WarrenCommission,'[18]a CIA file on the chronology of Oswald inRussia,[19]a CIA file on the activity of Oswald in Mexico City,[20]and a CIA file entitled 'Information on Jack Ruby andassociates.'[21]

As a result of the federal investigation, a total of 51 such CIA files were locked away in the vaults inWashington. Many of the files were classified secret on thegrounds that national security was involved. Was it not a curiouscircumstance that the assassination which had nopolitically-motivated meaning had connected with it so many filesthat could affect the security of the nation if made public?

If an assassination accomplished by an itinerant warehouseemployee produced such precaution in protecting state secrets,would it not be interesting to speculate whether there could havebeen much greater secrecy if the President had been killed as theresult of a conspiracy? More than six years after what we weretold was a lonely act devoid of political significance, a greatvolume of evidence was still classified as secret and locked awayin the National Archives.

Not merely the great quantity of evidence hidden afterward butthe conduct of the government during the investigation indicatedthat something was binding it, that it was not free to inquireinto all relevant areas. The moment President Kennedy'sheart stopped beating the investigative agencies of the UnitedStates government seemed to suffer a substantial decline in theiraccustomed investigative alacrity. The sudden absence of theirtraditional proficiency in dealing with ordinary criminals, carthieves or counterfeiters was indicative of an investigativebody's encountering uniquely powerful obstacles. In theFBI, for example, agents accustomed to following leads to theirconclusion were required to check out portions of leads and sendthe results in to Washington, after which they were given partsof new leads to pursue.

There are some indications that this strange disability of thefederal investigative apparatus occurred even before PresidentKennedy's heart stopped beating.

In retrospect, the federal investigation was much less a searchfor facts than a purposeful ignoring of them. When neglect ofinitial information appeared impracticable, the evidence wassystematically destroyed. It would be a mistake, however, toconclude that the investigation was inexpertly performed orpoorly organized. The investigative agenciesseem to have known exactly where not to look and what not tofind. A close study of the post-assassination investigationrequires that the investigation be regarded as nothing less thana continuation of pre-assassination planning.

Despite the shocking impact of the murder of the President of theUnited States, the government took over control of theinvestigation firmly, quickly and smoothly. It had nojurisdiction whatsoever, because the killing of the President wasnot a federal crime, but the federal government took over fromthose who did have jurisdiction. Thus, shortly after theassassination, those local law enforcement authorities havinggenuine legal jurisdiction were, in effect, eliminated from theinvestigation. This meant that no officials with legaljurisdiction were seriously investigating the murder of thePresident of the United States, and it also virtually ended anyrisk that curious local government officials, uncontrolled byWashington, would actually seek any evidence.

Moreover, even before the investigation began, the federalgovernment announced that there had been no conspiracy and allthe shooting had been done by a lone assassin.[22] Ordinarily serious investigations—the kind which actually seek todetermine what happened—occur prior to the announcement ofthe conclusion. In the case of John Kennedy's murder,however, first the conclusion was announced by the federalgovernment and then the investigation proceeded, thus reducingthe options of the investigative technicians to the single one ofconfirming their employer's pronouncements. Ps2 collection ghostware. Similarly, themurder of Lee Oswald at the outset of the investigationconsiderably diminished the public interest in requiring evidencethat he was not, after all, the lone assassin.

It is interesting that the first announcement that theassassination was a meaningless, one-man project came notfrom Dallas, where one would expect such knowledge to have beenacquired, but from Washington.[23] Even more interesting is thefact that at the time the announcement was made the evidence backin Dallas still indicated that the President had been killed inan ambush.[24]As late as the morning followingthe day of the assassination the Dallas Morning Newsquoted District Attorney Henry Wade as saying that there appearedto have been a number of men in the operation.[25] As for LeeOswald, at the time of the initial Washington announcement thathe alone was guilty, there was not the slightest evidence back inDallas to give any reasonable support for such a conclusiveannouncement.

It made no difference. The name of the game that was now going onwas not truth. It was power. Dallas officials sensed what washappening and moved back a little farther.

The first official statement that John Kennedy had been killed bythe lone assassin, Lee Oswald, came in a radio message to the newPresident in Air Force One as he flew back toWashington.[26]The good news that there was no conspiracy atall—and that it was, therefore, not a military coupd'état or anything sinister like that—wasradioed to the new Chief Executive's plane from theSituation Room in the White House.[27]Actually, this radio messagefrom Washington came in a little ahead of time, since there wasnot yet evidence nor even rumor to support it, so that thetransmitters of the message deserve credit for this foresight inknowing so soon what the conclusion of the federal investigationwas going to be.

Back in Dallas, Oswald had been given a paraffin test to see ifhe had on his cheeks the nitrate deposits caused by firing arifle. The test showed that he had no nitrate deposits on eithercheek, a fact which supported the proposition that he had notfired any rifle that day.[28]If Oswald had been allowed to livelong enough to go to trail, the absence of nitrate on both cheekswould have been powerful evidence for his exoneration.

Nevertheless, the announcement was made that the test showed thatOswald, indeed, had fired a rifle,[29]and this incriminating newscircled the world, satisfying hundreds of millions that thePresident's assassin had been caught.

Similarly, it was announced that Oswald was identified as havingbeen the man who killed Officer J. D. Tippit. This news also flewaround the globe, lending further substance to the picture of LeeOswald as a deranged, ruthless killer. Actually, two eyewitnessesat the scene of the Tippit murder indicated thatOswald was not the officer's murderer. Acquilla Clemons,[30]observed the incident, was firm in saying that Oswald was not theman who killed Tippit. Domingo Benavides, the closest witness tothe shooting, gave a description of the killer which socompletely eliminated Oswald as a suspect that he was nevercalled to the lineup to look at Oswald.[31] This news, however, didnot go around the world. For these reasons, also, had OswaldLived in all likelihood he would have been exonerated.

It was announced to the press that a map belonging to Oswald hadbeen found with marks made at possible assassination points alongthe parade route.[32] This news also rapidly became widespread.Later, it turned out that the map belonged to Mrs. Paine, withwhom Oswald's wife stayed, and the marks were made to helphim locate addresses while he was job-hunting and had noconnection with the assassination.[33] Understandably, there wasnot too much press propaganda value in the development that themap had no connection with the assassination. By the time thisfact was clarified, Oswald had been murdered.[34]

To the people in the United States and the rest of the world themass media reported that the chicken bones and cigarette butts inthe assassin's lair showed that Oswald had eaten lunch andsmoked while waiting for the President's car. It was laterlearned that the lunch had been eaten by Bonnie Ray Williams, aTexas School Book Depository employee, who afterward watched theparade from the floor below. As for the cigarette butts, noevidence was ever adduced that Oswald did smoke. These facts didnot receive the attention of the newswires and publicpresses.

Here are other facts which were barely afforded exposure by themass media:

The official cause of death description of President Kennedy wasmade at Parkland Hospital at 4:45 that afternoon.[35] It statedthat he was killed by a gunshot wound of the temple. The templeis located on the side of the head, slightly above an imaginaryline drawn from eye to ear. Assuming that it has not been movedby government authorities in the meantime, thebook depository, where Oswald was employed, is located to therear of the point where the President was killed.

It is conceivable that Dr. John McClelland, who diagnosed thecause of death as a wound received in the left temple,[36] had hada busy day and had some other patient in mind, but even in Dallasit is unusual to see a President of the United States who hasjust been shot to death, so it is reasonable to expect that adoctor would remember the President's wounds for a littlewhile. Other doctors at Parkland confirmed that the Presidentappeared to them to have received wounds from the front—notmerely in the head but in the neck as well.[37]

Here are more facts which were not sent around the world.

There was eyewitness evidence concerning the strange movement ofthree cars behind the grassy knoll shortly before theassassination, despite the fact that cars were supposed to bekept out of this area by the police during this period. Thedriver of one of the cars appeared to be operating a radiotransmitter as he drove.[38] Similarly, there was eyewitnessevidence concerning the rapid departure, after the shooting, ofthree men from the rear area of the book depository. Two of themleft in a station wagon so fast that the door was flapping openas it took off.[39]

Richard Randolph Carr, who observed the departure of the stationwagon with two men in it, earlier heard the shooting from thegrassy knoll. Carr had served in combat in the Army in NorthAfrica and Anzio and he knew gunfire when he heard it. The shotswere too close together, Carr said, to be fired by a single man.He saw one of the shots from the knoll miss the President'scar completely and cut a furrow in the grass—thebullet's path going in a direction from the area in frontof the President's car toward the rear of the car. Theresponse of federal investigators to this information, as helater testified under oath, was to tell him to keep his mouthshut.[40]

About one hour before the assassination, Julia Ann Mercer, a23-year-old resident of Dallas, driving a rented white Valiant automobile, was held up in traffic and observed aman dismount from a truck at the foot of the grassy knoll withwhat was obviously a rifle wrapped in brown paper.[41] The driverof the truck, as she subsequently informed uninterested federalinvestigators, was Jack Ruby.[42] Her statement to the federalagents was later revised without her knowledge, in virtuallyevery material respect.[43]

And here are more facts which did not receive world-widedissemination.

The overwhelming majority of witnesses in Dealey Plaza distinctlyheard gunfire from the vicinity of the grassy knoll in front ofthe President's car.[44] Because of this, the great majorityof the people who were able to act, after they recovered fromtheir shock, ran toward the grassy knoll to search the hiddenarea behind the picket fence.[45] Seven witnesses saw smokedrifting up above the trees on the knoll at the moment of thefiring.[46]

Immediately after the shooting, men were seen running from thepicket fence which stands on the knoll to the front of where thePresident was shot.[47]One of them appeared to be carrying aheadpiece.[48]

Within minutes after the assassination, some men were arrested inback of the grassy knoll by the Dallas police.[49] Photographs ofthem being marched to jail in the custody of police officers weretaken, but in spite of this the official position continues to bethat no one was arrested on that day except Lee Harvey Oswald. Infact, at least nine men were arrested in the vicinity after theassassination. All except one were quietly turned loose afterOswald was arrested, and there is no record of their names. Theninth man was kept in jail for days, even after Oswald'sassassination, for possible investigation by Dallas authoritieswith regard to the President's murder. His name is notavailable.[50]

The Zapruder film,[51]which clearly shows the effect of theshooting—coming from different directions—on thePresident, leaves no doubt that the fatal shot slammed himbackward and to his left.[52]Unless the laws of physics have been revised, the Zapruder filmclearly indicatesthat the fatal shot came at the President from in front and tothe right of him. After more than six years following theassassination, the Zapruder film is still being withheld from theAmerican people.[53]In the short portion of it which was publishedin the Warren Commission exhibits, frames 314 and 315 were reversed. This reversal confused the question of the effect ofthat bullet which impacted at frame 313 in terms of the direction in which it had propelled the President. This reversal of the frames was admitted later by the director of the FBI.[54]

Numerous witnesses in the vicinity of the President's carobserved that the shot which tore open his head slammed himbackward and to his left.[55]When the fatal shot struck him, themotorcycle officers to the left rear of the Presidentiallimousine were splattered with blood and brain matter.[56]

In view of these facts, most reasonable men, those who were notin fear of the power of the federal government and who were freeto use their common sense, would conclude that President Kennedywas killed by a shot from in front and to the right of him.However, these facts were not made available to the public. Whatwas made available—and hurtled around the world—wasthe fiction of a lone young warehouse employee crouched savagelybehind the President with the fastest gun since Wyatt Earp.

A coup d'état needs a scapegoat to be thrown to the peopleso that public hostility can be discharged and the new orderaccepted. The impression that there was a case against Lee Oswaldwas created by false statements and leaks to the press whichswept around the globe in minutes. After the image was created,it was quick-frozen by his murder. All that remained was forgovernment officials to explain that everything that happened wasmeaningless and all was well.

There was never a real case, in terms of evidence, againstOswald. There was never even the beginning of a case. There wasno case against him because he had not killed anyone. He too wasa victim, as were the President and the Americanpeople, of a new force in America. Oswald was murdered less than48 hours after the President's assassination. Within thatshort span, however, the official legend had been created and themodern technology of the media took it from there. Lone assassin.. No conspiracy .. Lee Harvey Oswald .. No Conspiracy ..Book depository .. Lone assassin .. No Conspiracy.

Even the accused himself was abandoned by his police guardians,killed and flung to the crowd. As the dead 'assassin' hebecame another bauble drawing attention away from theprofessionally handled ambush at Dealey Plaza, rather than a liveand protesting patsy entitled to a full and public trial.

The glitter of the official lies, the tinseled news stories ofthings which never occurred and the epic splendor andthought-numbing grief of the President's funeral confusedthe eye and confounded understanding. Anyone seeking to inquireinto the meaning of the assassination found himself in anenchanted maze which steadily led him away from reality.

Americans were not yet aware that deception had become a craft intheir country, that an intricate contrivance of men for theclandestine production of illusion had become not only a part ofbut also manipulator of America, its policies and its people. Inthe past, according to the American tradition, evil was somethingwhich could be seen and recognized. In our folklore, evil wore alow-slung gun, confronted you in the open and was defeated by avirtuous heart and a quicker draw.

If, indeed, it were ever that simple, it was no longer. Now itwas possible in America not merely to accomplish the foulestmurder but afterward to remove all stain and make it appear tohave been something less: to make it seem the meaningless act ofa loner, a capricious quirk of fate undeserving of too deep aninquiry. In time, the hidden machinery would casually kill othernational leaders whose commitment to peace made them dangerous tomen committed to war and secret manipulation of the populace.

Behind the stage magic and mocking deception,behind all the ornaments arranged to lure away the eye, massivepower was drawn up in silent array to prevent any effectiveinquiry from disclosing the fact that America had become awarfare state where human sacrifice was practiced not only abroadbut now also at home.

  1. [↩]William Shakespeare, Merchant of Venice, iii. 2.
  2. [↩] CE 1281.
  3. [↩] CE 1384.
  4. [↩]CE 2606 and 2607.
  5. [↩]CE 180-202.
  6. [↩]Wilcox Exhibits 3005-3015, H,XXI, 744-55.
  7. [↩]CE 2190.
  8. [↩]CE 1960.
  9. [↩]CE 2404.
  10. [↩]CE 1528.
  11. [↩]New York Herald Tribune (December 18, 1964), p. 1.
  12. [↩]H, II, 373.
  13. [↩]H,IV,433.
  14. [↩]CD 931.
  15. [↩]CD 1216.
  16. [↩]CD 631.
  17. [↩]CD 692.
  18. [↩]CD 674.
  19. [↩]CD 321.
  20. [↩]CD 347.
  21. [↩]CD 1054.
  22. [↩]Theodore White, The Making of the President, 1964(New York, Atheneum, 1965), p. 33.
  23. [↩]Ibid.
  24. [↩](a) Immediately after the shooting, Sheriff BillDecker ordered: 'get over to the area where theshooting occurred and saturate the area of the park,railroad and all buildings' Decker Exhibit 5323, H,XIX,458.
    (b) Jesse E. Curry, Dallas Chief of Police, driving thelead car, issued the order: 'Get a man on top of thetriple underpass to see what happened up there.' CE 705, p. 461.
    (c) Immediately after the shots were fired, numerouslaw enforcement officers and spectators ran towardthe railroad yards in pursuit of suspected assassins. H,II, 181; H,VI,288.
    (d) A man with a headpiece in his hand had beenseen running away from the knoll area immediatelyafter the firing ceased. CE 2003, p. 222; Decker Exhibit 5323, H,XIX, 492.
  25. [↩]Dallas Morning News (November 23, 1963), Section 4, p. 5.
  26. [↩]White, op. cit., p. 33.
  27. [↩]Pierre Salinger, With Kennedy (New York, Avon Books, 1967), p. 10.
  28. [↩]WR 560; H,III, 485, 514.
  29. [↩]The New York Times (November 25, 1963), p. 11.
  30. [↩]Lane, op. cit., pp. 193-94.
  31. [↩]H,VI,451-52.
  32. [↩]CE 2178.
  33. [↩]WR 235.
  34. [↩]H,III,30-31.
  35. [↩]WR 526-27.
  36. [↩]WR 526.
  37. [↩]Vincent J. Salandria, 'A Philadelphia Lawyer Analyzes the President's Back and Neck Wounds,'Liberation (March, 1965), pp. 14-22.
  38. [↩]H,VI,286.
  39. [↩]State of Louisiana v. Clay L. Shaw, testimony of Richard R. Carr, February 19, 1969.
  40. [↩]Ibid. [p. 20]
  41. [↩]Decker Exhibit 5323,H,XIX,483.
  42. [↩]Interview of Jim Garrison with Julia Ann Mercer heldin New Orleans, January 16, 1968.
  43. [↩]Ibid.
  44. [↩]Lane, op. cit., p. 39.
  45. [↩]Ibid., pp. 36-45.
  46. [↩]Ibid., pp. 40-42.
  47. [↩]Decker Exhibit 5323,H,XIX,492.
  48. [↩]Ibid.
  49. [↩]Richard E. Sprague, The Kennedy Assassination(Unpublished, Edition 4, October 15, 1967), p. 7.
  50. [↩]Dallas Times Herald (December 8, 1963), p. 1.
  51. [↩]CE 885.
  52. [↩]Ibid., frames 313-34.
  53. [↩]See ch. 1, n. 5.
  54. [↩]Letter provided by Paul Hoch, dated December 14,1965, signed by J. Edgar Hoover, reprinted in HaroldWeisberg, Photographic Whitewash (Hyattstown,Md., Harold Weisberg, 1967), p. 145.
  55. [↩]CE 1024, p. 731; H,VI,294;H,VII,518.
  56. [↩]H,VI,292,294.
Female Rodenian
'Rats, we're rats. We're the rats.'
Ffion (Pink) & Chiara (White), the naked Rodenian Females by Adjatha
CreatorWilliam
Information
SpeciesRodenian
GenderFemale
SexFemale (By Rodenian Standards)
Significant OtherChiara: Rian
LocationZheng Shi
Stats
Level8
Shields250
Health125
Initial Lust0
Maximum Lust125
Modded Mouse-Boy
'We prey at night. We stalk at night. We're the Rats!'
Jean (Tan) & Rian (Fair) the naked Modded Mouse-Boys by Adjatha
CreatorWilliam
Information
SpeciesHuman+
GenderMale
SexMale
Significant OtherRian: Chiara
LocationZheng Shi
Stats
Level8
Shields125
Health250
Initial Lust0
Maximum Lust125
Half-Rodenian Girl
'WE'RE THE GIANT RATS THAT MAKES ALL OF THE RULES!'
Claes, the naked Half-Rodenian Girl by Adjatha
CreatorWilliam
Information
SpeciesHalf-Rodenian
GenderFemale
SexFemale
RelativesCless
LocationZheng Shi
Stats
Level8
Shields250
Health125
Initial Lust0
Maximum Lust125
Half-Rodenian Boy
'Let's see what kind of trouble we can get ourselves into!'
Cless, the naked Half-Rodenian Boy by Adjatha
CreatorWilliam
Information
SpeciesHalf-Rodenian
GenderMale
SexMale
RelativesClaes
LocationZheng Shi
Stats
Level8
Shields125
Health250
Initial Lust0
Maximum Lust125
  • 4Interactions
    • 4.4Move Set

Description

The Rat Thieves are members of the gang Rat's Raiders and are potentially hostile NPCs on Zheng Shi.

Appearance

Three diminutive mouse pirates stare you down with unwavering focus, weaving slowly near each other with confident smiles on their smooth and furry faces as colorful as their attitudes. They exchange knowing glances and mime invisible instructions between their thin lips, utterly assured of their victory against you through numbers alone. They make frequent attempts to bypass and surround you, their smooth undulations and whip-cracking tails a constant hair-raising reminder to be on guard.

They're protected by cobbled together suits of matte-black armor made of parts scrapped from a variety of manufacturers, giving them each a unique take on the dress code. Their helmets have special plates that fold over their wobbling, dish-shaped ears - even their tails, adorned with ribbons, are armored… bladed. On their gloved wrists, however, they each wear the same luminous wristband that spells 'RAT'S RAIDERS' in bright blue around the tight hoop. Those words leave fugitive shadows in the wake of elusive motions.

History/Personality/Information of Note

The Rat Thieves are members of the Rat Raiders gang and one of the 5 major gangs on Zheng Shi alongside the Corona Lords, the Jumper Pirates, Cyberpunks, and Star Vipers.

Unlike the other gangs, who all take some responsibility in ensuring that the mining operations go smoothly and generally tolerate each other, the Rats, while tasked with keeping freelancers out of the Foundry and Mines, often spend more of their time trying to indiscriminately rob unaffiliated individuals and even other members of the major gangs instead. Because of this, they are generally despised by most of the asteroid's occupants. The Raiders encountered in-game fancy themselves as Robin Hood like characters; they care a great deal more for filthy lucre than sex, drugs, weapons, etcetera, and claim frequently that they are using their illicit gains to help others. As such, their favorite - and exclusive - targets are megacorporations, delighting in the fortunes to be made from the galaxy's richest and handing it out to those less fortunate.

A potential interaction indicates if Steele has no gems and a very, very low amount of credits on his or her person that they do practice what they preach, doling out only modest, necessary sums. The wily rodents never fight with claiming someone's body in mind, and are always encountered very insistently shaking down someone deemed to be 'out of place' for a donation of credits or gems, becoming hostile if their insipid toll is ignored.

Interactions

The PC will first hear of Rat's Raiders either after talking to the Rodenian Mechanic or speaking with Ardia about the Pirates. 72 hours after defeating Urbolg, an event can proc where the Korgonne Artificer will be fending them off from his workshop following a botched robbery. Only after witnessing this event will the Rat Thieves begin spawning Rarely in the Mines, and Commonly on the Foundry.

When the player encounters the Rat Thieves they will use their tails to force the PC's back against a wall or into a corner and force them to pay a toll. Methods of payment consist of:

  • Fight - Negotiations have broken down. Time to knock some sense into these vermin!
    • Initiates combat
  • Pay Credits - Probably the safest option. All you have to do is load an anonymous chit and move on with your life… with quite a bit less in your digital wallet.
    • The Thieves will force you to pay a percentage of your current total of wealth. Possessing large amounts of money leads to greater losses.
    • Requires at least 1500 Credits
      • Amount paid is reduced if the player has befriended the Rats after being discovered
    • Amount donated to them is tracked.
  • Pay Gems - You've not got a fight in you right now, best to pay up. Though considering they'll be looming over you and peering into your pack, this may be a bad idea.
    • Requires you to have a Picardine Crystal, a Satyrite Crystal, a Kirkite Crystal, or Savicite
    • If the player has 3 or less gems they will leave the player with 1 to protect them from Mining Robots. If the player has 4-15 gems they will take 3-6 gems. If the player possesses a large number of Gems (15+) and has not befriended the rats, then they will demand all of the gems or start a fight.
  • Offer Oral - It's demeaning, but maybe you can get out of having to fight or pay if you offer them a little stress relief?
    • The player attempts to seduce the thieves with oral sex to avoid the toll and the fight. However, this option has a 40% chance to fail. You can increase your odds of success for every pheromone perk you have to a minimum of 10%.
    • Failing to Offer Oral or offer Milk will cause the Rats to start with higher lust if the player proceeds to fight them.
    • Increases Rat Reputation by 1% if it succeeds.
  • Offer Milk - You're not feeling up to fighting today, certainly not with breasts this full. See if the mouse-pirates will accept a creamier treasure than they're used to.
    • Requires the PC to be lactating heavily.
    • Requires Nipples to be either normal or inverted. Gooey tits, obscene nipple mutations, and Cum/Girlcum flavored lactation will lock this scene.
    • The player attempts to seduce the thieves, offering to breastfeed them. However, this option has a 40% chance to fail. You can increase your odds of success for every pheromone perk you have to a minimum of 10%.
    • Failing to Offer Oral or offer Milk will cause the Rats to start with higher lust if the player proceeds to fight them.
    • Increases Rat Reputation by 2% if it succeeds.
  • I'm Poor! - You have nothing to offer. If they've any principles, they won't attack you!
    • Requires the player to be carrying no gems and less than 2000 credits
    • Will result in the Raiders giving you enough money so that your account equals 2000 credits + 1 random gem.
      • There is a 50% chance of getting a Kirkite Crystal, a 33% of getting a Satyrite Crystal, and a 16.67% of getting a Picardine Crystal.

After four wins or losses cumulatively, the Rats will discern Captain Steele to be the child of late Victor Steele and fed a lie that you are the current CEO of Steele Tech by the Rival. This causes the rodents to see you as a wealthy corpo-fiend who believes they can do whatever they want, including interrupt the operations happening on Zheng Shi. Presumptions are made that Steele is a villain who needs to give back bit by bit. This will make them more hostile and harsh towards the PC causing them to fight more aggressively, demand more money and gems, appear more frequently, and unlock a unique Loss Sex Scene for PCs with a Penis. It is possible however, to change their opinion of you via your actions before and after fighting them.

There is also a rare encounter if the player knows of the Rat's Raiders gang on the The Forge in which one of the Star Vipers will be giving dommé Oral to one the Modded Mouse-Boys.

Rival Event on Zheng Shi

After befriending Rat's Raiders and using [Not Enemies], then Steele will have an alternative method of dealing with the Rival when reaching the Sidewinder. Normally when Steele approaches, Feruze and the cousin will be an obstacle that the player must fight through to get on board the Sidewinder. A hidden [ ??? ] option unlocks, and when chosen, has the six mice show up to help. Feruze and the Cousin will leap and fly to safety, chased off by the rodents, and Steele will get a kiss on the cheek before the rodenian bandits scurry after them.

This means that the PC will not fight Feruze, but it does count as a win of sorts.

Seasonal Event - Christmaus Cheer

Trials In Tainted Space Rat Thieves - Image Results

During the Christmas seasonal period, it is possible to undergo a series of events with the six mice.

  • PC must raise the Rat Attitude to 50+ after being identified as the CEO-to-be of Steele Tech
  • PC must have a penis or a vagina
  • PC must have read the Rodenian codex entry
  • PC must not be a 'taur

When these stipulations are met, then while docked on Zheng Shi, there is a 25% chance when entering the Ship that the PC will be approached and can let them on the ship or turn them away. The PC will be able to have sex with some of the mice and at the end receive a handful of credits, and potentially, Claes' panties if the PC befriended them prior to this event.

Combat

The Rat Thieves are probably the most dangerous Generic Enemy on Zheng Shi. This is because while the Bored Jumper focuses on a Smuggler fighting style, the Cyberpunk Security Operatives focus on a Tech Specialist fighting style, the CoronaLords focuses on a Mercenary fighting style, and the Slyveren Slavebreaker focuses on a lust-based fighting style, the Rat Thieves combine the elements of the all the other enemies' fighting-styles in addition to always working in groups of three. One of them will be a Female Rodenian, one will be a Human male modded with a mouse's ears and tail, and the last one will either be a Half-Rodenian Boy or Girl.

All rats have shared attacks, but Males and Females have their own unique approach to the fight. Female Rats have higher shields and are more vulnerable to electric attacks to weaken them for a Drone like Tamwolf or Siegwulfe. They focus on stunning the player, hindering them, and bringing down their shields. Inversely, they are easier to stun. Male Rats have higher HP values, are harder to stun, and work on tripping and beating down the player through brute force.

Moreover, true to their name, they are more concerned about making a profit and as such are highly resistant to tease attacks. The intimidating presence of a very tall PC (6'5+) causes them to work harder, lowering their lust.

All rats are equipped with Ratty Armor, Shock Baton, and Salamander Shields.

Move Set

  • Shock Prod - Electric damage for taking down shields and tazing pesky CEOs-to-be.
    • Basic attack dealing electric melee damage
    • Usable amongst all members
  • Tail Lash - Armored tail inflicts kinetic damage.
    • Basic Kinetic piercing melee attack
    • Chance for Bleed if Shield Down.
    • Usable amongst all members
  • Ratpile - The rats will dog pile the player.
    • Requires at least 2 Raiders to still be alive
    • Requires the PC to be stunned, and for the player to fail to recover the next turn
    • Deals Kinetic and Lust damage.
    • Player becomes grappled until they break free or until 3 turns elapse.
  • Robbery - The Rat Thieves will steal your valuables or disarm you
    • Requires the PC to be grappled by the Ratpile move.
    • The Raiders will randomly disarm or steal from you on the second turn and then perform the other action on the third turn after the initial Ratpile.
    • Looting can only occur once per fight, but if conditions are viable, the rats can repeatedly tackle the player to the ground.
  • Plunder Over Pillage - The thief who stole your valuables will prepare to flee the battle and make off with your goods.
    • Requires a successful 'Robbery' of valuables.
    • Usable only for the Half-Rodenians or the Modded Mouse-Boy, and only begins to occur if one of the rats is KO'd.
    • If by some miracle the player defeats both of the Robber Rat's Allies before 2 turns pass, the Robber won't leave.
    • The player must defeat the marked thief within 3 turns otherwise they will flee with the goods and the battle will effectively count as a lost fight.
  • Rat-B-Gone - The Rat holding on the the stolen valuables will flee from combat.
    • Activates after three turns after initiating Plunder Over Pillage
    • This ability can be stalled if the player stuns the rat before they use it.
      • The combat encounter will technically count as a loss even if they defeat the remaining rats.

See Full List On Wiki.smutosaur.us

  • Headbutt - Functions exactly like the Mercenary skill.
    • Chance to Stun
    • Only used by Male Rats.
  • Leg Strike - Low accuracy attack with a chance to Trip
    • Deals kinetic damage
    • Only used by Male Rats.
  • Flashbang - Same as the Smuggler skill
    • Deals no damage but has a chance to blind the PC. Effect is nullified by wearing Flash Goggles.
    • Only used by Females Rats.
  • Stun Gun - Fires an electric stun gun that deals bonus damage to shields
    • Deals ranged electric damage to the PC, intended to wreck shields.
    • Chance to stun if Shield is down
    • Only used by Female Rats.
  • Lust Cascade - Passive ability shared amongst all members: When a rodent is teased to 80 lust or higher, or is maxed out, their own lust starts transmitting. Other rats start taking lust damage as the over-teased ones try to relieve themselves.
  • Giantslayer - Passive ability shared amongst all members: +5% Critical hit chance against really tall (6'5+) PCs.
  • Get Down - Passive ability shared amongst all members: Male and Female Rodents pseudo-counter the Mercenary Skill: Detonation Charge and Carpet Grenades and the Smuggler Skill: Grenade by taking cover and reducing incoming damage by 50%. If the player uses Gas Grenade damage is not reduced.
  • Resuscitation Pack - A Raider will inject a fallen ally with medicine.
    • Resurrects an ally defeated by HP to 3/4 max health.
    • Can only be used once per encounter.
  • Shield Booster - The Raider will use a Booster to restore their shield half of their maximum shields.
    • Usable once per Raider
  • Tall PC Malus - Passive ability shared amongst all members: All rats have a chance to Lose 15 points of lust each turn when fighting against PC's taller than 6'5'.
Damage Resistances
  • 75% immunity to burning and electric attacks

Strategy

Due to the Rat Thieves having developed a reputation on the Fenoxo Forum, Blog, and Patreon of being incredibly difficult and frustrating opponents for the player to fight, to the point it has filled certain individuals with great contempt for them and the desire to be able to somehow kill them or otherwise remove interactions from the game, the following is a general strategy guide to fight them for individuals who are currently unable to formulate an effective strategy. Courtesy of the Wiki editors and the Rats' author: William

  1. Buying Flash Goggles from Nerrasa on Uveto Station will nullify their flashbang attack entirely.
  2. The FemRats and MaleRats have separate mechanics. FemRats focus on attacking shields and have higher shields themselves, but are very vulnerable to being stunned. FemRats are also the ones with Flashbangs, so bringing them down ASAP again knocks that element out of the fight. MaleRats have higher HP and physique, making them a little harder to stun and they just hit you without much finesse.
  3. The main strategy to take on is to always take out the odd-one-out rat. If two FemRats, beat up the MaleRat(Jean the Tan Skinned Modded Mouse-Boy). If two MaleRats, beat up FemRat(Chiara the white furred Rodenian Female), and take the odd duck out ASAP. When they're allowed to combine their separate skills is when they're at their strongest.
  4. You can beat up the Forgehound and nab his +Aim Eyepiece Accessory which will outright nuke all the evasion the rats have, and their bonuses.
  5. Once their shields drop, they have high resistances to Burning and Electric attacks, so any weapon with its dominant outputs in those damage types are going to be doing you very little good. Mostly burning, though. Electric is still great for dropping shields.
  6. Ironically, one of the best weapons in general to use against them is the Shock Baton and also the Custom Shock Gear since it deals a fair mix of kinetic and electric damage to destroy shields plus has a stun chance to prevent them from regenerating or using their highly debilitating special abilities.

Preferences

  • FEMALE RODENIAN SEX PREFS
    • Really Likes BIG BREASTS
    • Really Likes LACTATION
    • Really Likes SMALL MALE BITS
    • Likes FURRIES
    • Likes SWEAT
    • Likes COCKS
    • Likes HERMS
    • Dislikes BIG BUTTS
    • Really Dislikes NIPPLECUNTS
    • Really Dislikes TAILGENITALS
    • Really Dislikes NEUTER
    • Really Dislikes HYPER
  • MODDED MOUSE-BOY SEXPREFS
    • Really Likes FEMININE
    • Really Likes BIG BUTTS
    • Really Likes BIG BREASTS
    • Really Likes LACTATION
    • Likes WIDE HIPS
    • Likes PUSSIES
    • Likes VAGINAL WETNESS
    • Dislikes TAILGENITALS
    • Dislikes CUMMY (Covered in cum)
    • Really Dislikes HYPER
    • Really Dislikes NEUTER
    • Really Dislikes NIPPLECUNTS
  • HALF-RODENIAN GIRL SEX PREFS
    • Really Likes BIG BUTTS
    • Really Likes BIG COCKS
    • Really Likes BIG BALLS
    • Really Likes WIDE HIPS
    • Really Likes LACTATION
    • Likes BIG BREASTS
    • Likes HERMS
    • Likes SWEAT
    • Dislikes GAPED
    • Dislikes SMALL BITS
    • Dislikes BALDNESS
    • Really Dislikes NEUTER
    • Really Dislikes NIPPLECUNTS
    • Really Dislikes TAILGENITALS
  • HALF-RODENIAN MALE SEX PREFS
    • Really Likes COCKS
    • Really Likes MASCULINE
    • Really Likes BIG BREASTS
    • Really Likes LACTATION
    • Likes BIG BUTTS
    • Likes PUSSIES
    • Likes CUMMY
    • Likes VAGINAL WETNESS
    • Dislikes TAILGENITALS
    • Really Dislikes HYPER
    • Really Dislikes NEUTER
    • Really Dislikes NIPPLECUNTS

Loot/Items/Equipment

Dr Badger Trials In Tainted Space Wiki - Womengenerous

  • Drops Mousearella Cheese and Shock Baton.

Sex

  • Predator and Prey - The player will happenstance on one of the Slyveren Slavebreakers giving head to a pent up Modded Mouse-Boy.
    • Upon following them to their little cozy closet, the player will have the option to either Watch, Join in if they have genitals and aren't a Taur, or Help Her suck his dick (Variations for Bimbos, Cum Addicts, and Orally Fixated PC's).
    • Help Her raises Rat Reputation by 3.

Lose Scenes

  • Robbery - The Rat Thieves will take a random amount of credits and/or gems at a higher minimum threshold than if you just payed the initial toll.
    • Requires the player to lose to the Raiders without increasing any of their lusts to at least 80 out of 125.
    • Requires that one of the Rat Raiders didn't flee with pilfered goods
    • If the player has befriended them, the amount of money stolen is greatly reduced.
    • If the player lost via HP, then it will be restored to full.
      • The healing slightly increases lust.

Loss Sex:

All scenes require all the Raiders present and to not have robbed the player mid-fight. The PC is of course robbed after these scenes.

  • Tease & Torture - PC is tackled, pinned, and facefucked by the mouse-boy while the other two deny orgasm after orgasm, robbing the player in the process. The PC does eventually cum, but they're not awake to enjoy it.
    • Always first scene
  • Rat Gangbang - PC is gangbanged to exhaustion, anally or vaginally. If PC has big boobs (D-cup or larger) the half-rodenian will titfuck them. If boobs aren't big enough, then the half-rat will facefuck them.
    • Must not be a taur
    • If the PC has a vagina and is a vaginal virgin, then the PC's asshole will be used instead.
  • Horse Thieves - PC, upon turning the rats on and losing, will not be sexed. Instead, they will be so fired up in a mix of material and carnal lust that they will see the PC as a mode of transport to rob other freelancers on the station with.
    • Requires the PC to be a taur
    • Disabled if the rats are befriended.
      • The PC will be moved around Zheng Shi, greatly reducing their energy. The scene ends with the PC having an orgasm while running away from a Bored Jumper, causing the Rats to flee and the player is helplessly left at the mercy of the Laquine in the mines.
  • Harvest Cum - PC will be restrained and undressed, then have their prostate stimulated to fill several containers of cum. Their electric batons will then be used to utterly famish the PC, applying mild shock to the prostate.
    • Requires a penis
    • Requires the PC to be known as the inheritor-to-be of SteeleTech.
    • Requires the PC to have triggered Loss Sex three times.

Dr Badger Trials In Tainted Space Wiki - Retpadrive

Victory Scenes

Virginity Scenes? | Fenoxo Forums
  • +Be Nice+ - Take no reward from them. If these rats are really have any amount of charity in mind, then they might just appreciate it if you leave them a lasting impression of yours! This could help you deal with your cousin's lie!
    • Requires the Rat Raiders already know about the player's heritage.
    • Increases Rat Reputation by 11% and adjusts Alignment to nice
  • +Not Enemies+ - Your cousin sicced these rats on you with a few easy lies. Now it's time to turn the tables with a hard-won truth.
    • Requires Rat Reputation to be at 100
    • Player befriends the rats and gains a number of bonuses.
  • Punish Them - Thieves will get what's coming to them one way or another. Punish them bad rats!
    • Requires the PC got robbed by Plunder Over Pillage and to win the fight after the marked rat flees with the loot.
    • Decreases Rat Reputation by 8% and adjusts Alignment towards hard assuming they aren't already on good terms with the PC.
  • Deal With It - Screw it, just take your reward and move on. There's always next time…
    • Requires the PC got robbed by Plunder Over Pillage and to win the fight after the marked rat flees with the loot.
  • Leave - Take your reward and move on.
    • The player steals a large sum of money from the Raiders.
    • Requires the PC got robbed by Plunder Over Pillage
    • Decreases Rat Reputation based on current threshold

Win Sex

  • Triple Service - If the little rats want some treasure, they can work for it.
    • Must not have been robbed
    • Requires Penis or Vagina. Supports All body types. Supports up to three dicks (for three rats!). Rats reference all cum flavors, and will offer to use their Tails if the PC chooses to get their Vagina licked.
  • Fuck Them - Put the thieving mice on all fours and fuck them from behind!
    • Doggystyle - Line the rats up on all fours, inspect the goods, and see which one's worth a ride.
      • You can fuck any of the available Raiders once in any order, however to fuck them all requires high libido and energy. Any rat can also be fucked twice in a row, though this ends the encounter.
      • Requires a penis or a Hardlight strap-on
    • Stack 'Em - You've got three well-endowed dicks. There are at least three / four holes available to you between each mouse. If you're feeling creative… you could stack the rats on top of each other and take 'em all at once!
      • Requires at least 3 cocks with each one being at least 13 inches.
    • Requires a penis
    • Must not be a taur
  • Ride Him/Them - Take the mouse boy(s) for a ride and let (him/them) have a chance to please you. What better way to receive an apology?
    • Must be biped
  • Ear Sex - Rodenians breed with their ears; two vaginas lead down the back of their skulls through their large ears. You're gonna fuck that, right? You know you want to.
    • PC must have read the Rodenian Codex and have a penis.
    • Must not be a taur
    • During this scene the Rodenian Female will become hypnotized and the player can choose four options that influence her mental state and change the dynamics to Ear Sex. Both Light Pink- and White-furred Rodenians are tracked separately. Using Gentle and Assert twice in a row changes the psionic fantasy. Neutral only has one variant, and Horny has two, but only Bimbos/Bros can see the alternative.
      • Gentle - Be really, really nice to her. She obviously loves what's going on, and she might appreciate a little kindness!
      • Assert - Treat her like your favorite pet and make her experience pleasure just from seeing you happy.
      • Horny - You could make her love sex more than any pleasure slave on this station, make her cum buckets from seeing any dick hard!
        • Automatically selected by Bimbos and Bros. Increases PC Libido slightly.
      • Neutral - While there's a few things you could say to make this better, you can just leave her mental state mostly alone and focus on sex.

Trivia

  • Despite the name 'Rat's Raiders', their appearances are more befitting of mice.
  • There is a 10% chance that on repeat encounters the thieves will be singing the Rats; We're Rats; We're the Rats song, which is a part of YouTuber 'Jerma985's''Rat Movie: Mystery of the Mayan Treasure'.
  • On Silly Mode, there is a chance on repeat encounters they will arrive on motorcycles, a reference to the Biker Mice from Mars.
  • On Silly Mode, a repeat encounter blurb has someone resembling the lead singer of Ghost, Cardinal Copia, appearing, singing, and dancing in a reference to the song Rats, performed by the band.
See full list on womengenerous.netlify.app
  • +Be Nice+ - Take no reward from them. If these rats are really have any amount of charity in mind, then they might just appreciate it if you leave them a lasting impression of yours! This could help you deal with your cousin's lie!
    • Requires the Rat Raiders already know about the player's heritage.
    • Increases Rat Reputation by 11% and adjusts Alignment to nice
  • +Not Enemies+ - Your cousin sicced these rats on you with a few easy lies. Now it's time to turn the tables with a hard-won truth.
    • Requires Rat Reputation to be at 100
    • Player befriends the rats and gains a number of bonuses.
  • Punish Them - Thieves will get what's coming to them one way or another. Punish them bad rats!
    • Requires the PC got robbed by Plunder Over Pillage and to win the fight after the marked rat flees with the loot.
    • Decreases Rat Reputation by 8% and adjusts Alignment towards hard assuming they aren't already on good terms with the PC.
  • Deal With It - Screw it, just take your reward and move on. There's always next time…
    • Requires the PC got robbed by Plunder Over Pillage and to win the fight after the marked rat flees with the loot.
  • Leave - Take your reward and move on.
    • The player steals a large sum of money from the Raiders.
    • Requires the PC got robbed by Plunder Over Pillage
    • Decreases Rat Reputation based on current threshold

Win Sex

  • Triple Service - If the little rats want some treasure, they can work for it.
    • Must not have been robbed
    • Requires Penis or Vagina. Supports All body types. Supports up to three dicks (for three rats!). Rats reference all cum flavors, and will offer to use their Tails if the PC chooses to get their Vagina licked.
  • Fuck Them - Put the thieving mice on all fours and fuck them from behind!
    • Doggystyle - Line the rats up on all fours, inspect the goods, and see which one's worth a ride.
      • You can fuck any of the available Raiders once in any order, however to fuck them all requires high libido and energy. Any rat can also be fucked twice in a row, though this ends the encounter.
      • Requires a penis or a Hardlight strap-on
    • Stack 'Em - You've got three well-endowed dicks. There are at least three / four holes available to you between each mouse. If you're feeling creative… you could stack the rats on top of each other and take 'em all at once!
      • Requires at least 3 cocks with each one being at least 13 inches.
    • Requires a penis
    • Must not be a taur
  • Ride Him/Them - Take the mouse boy(s) for a ride and let (him/them) have a chance to please you. What better way to receive an apology?
    • Must be biped
  • Ear Sex - Rodenians breed with their ears; two vaginas lead down the back of their skulls through their large ears. You're gonna fuck that, right? You know you want to.
    • PC must have read the Rodenian Codex and have a penis.
    • Must not be a taur
    • During this scene the Rodenian Female will become hypnotized and the player can choose four options that influence her mental state and change the dynamics to Ear Sex. Both Light Pink- and White-furred Rodenians are tracked separately. Using Gentle and Assert twice in a row changes the psionic fantasy. Neutral only has one variant, and Horny has two, but only Bimbos/Bros can see the alternative.
      • Gentle - Be really, really nice to her. She obviously loves what's going on, and she might appreciate a little kindness!
      • Assert - Treat her like your favorite pet and make her experience pleasure just from seeing you happy.
      • Horny - You could make her love sex more than any pleasure slave on this station, make her cum buckets from seeing any dick hard!
        • Automatically selected by Bimbos and Bros. Increases PC Libido slightly.
      • Neutral - While there's a few things you could say to make this better, you can just leave her mental state mostly alone and focus on sex.

Trivia

  • Despite the name 'Rat's Raiders', their appearances are more befitting of mice.
  • There is a 10% chance that on repeat encounters the thieves will be singing the Rats; We're Rats; We're the Rats song, which is a part of YouTuber 'Jerma985's''Rat Movie: Mystery of the Mayan Treasure'.
  • On Silly Mode, there is a chance on repeat encounters they will arrive on motorcycles, a reference to the Biker Mice from Mars.
  • On Silly Mode, a repeat encounter blurb has someone resembling the lead singer of Ghost, Cardinal Copia, appearing, singing, and dancing in a reference to the song Rats, performed by the band.
  • According to the Rat's Creator William, Rian and Chiara are the only members of the gang in a romantic relationship with each other.
  • According to the Rat's Creator William, the Half-Rodenians Claes and Cless are twins.
Retrieved from ‘https://wiki.smutosaur.us/TiTS/index.php?title=Rat_Thieves&oldid=38180'




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